# OOC Summary

## Notes

This will work better with reasoning models and dropping the Temperature to 0 (zero). Yes, you heard me. Zero.&#x20;

Then just paste everything that the LLM spits out into the Chat memory. Easy.

## Lazy Summary

You can write this on your own, tbh.

```
(OOC: Pause the roleplay! Summarize the story so far in 5 paragraphs!)
```

Or

```
(OOC: Pause the roleplay! Summarize the story so far, use bullet points.)
```

## Short, quick summary

```markdown
(OOC: pause the roleplay!)

Summarize the story so far and include nuances and be brief and also include information traded by both characters, explicit and implicit, and other things that might be related to the story.

Follow the following format:

Summary (at least 2 paragraphs)
Characters (list)
Char1 (important info, nuances, and relations, tidbits if any)
Char2
...
CharN
Side characters (if any, same format)
Nuances (list)
Other info (that might be important)
```

## LONG Summary

If you have a long role-play crank that context window to 32k, even 64k. Never exceed 64k or don't. And remember to drop the temperature to zero! Works best with Deepseek R1-0528

```markdown
(OOC: PAUSE. Summarize for memory retention. Prioritize nuance/continuity. Refrain from using "**" for emphasis, keep the response in plain text. Use previous summary as reference and update as needed.)

# Summary  
[2-4 concise paragraphs covering:  
- Major plot developments  
- Critical decisions/consequences  
- Key emotional beats  
- Environmental/time shifts  
- Explicit/implicit relationship changes]  

# Characters  
Char1  
- Important Info: [Permanent information about the character]
- Status: [Current condition/mood]  
- Knowledge: [Critical info possessed]  
- Nuances: [Behavior patterns/subtle shifts]  
- Relations: [Dynamic changes w/others]  
- Assets: [Key items/abilities]
- Micro-Behaviors: [Recurring gestures/speech patterns] 

Char2  
[...same structure...]  

Side Characters  
- [Name]: [Relevance + last impact]  
- [...]

# Shared Information
- Things that all or most of the characters know [e.g. Favorite things, usernames, observations, types, etc.]
- [...]

# Symbolic Anchors
- Objects: [e.g. "Broken pocket watch = time running out"]
- Environmental: [e.g. "Recurring rain = emotional cleansing"] 
- [Little things that can be remembered, or used as inside-jokes, or some form of memory between the characters]
- [...] 

# Nuances  
(each can be a list, if there's multiple in each category)
- Recurring motifs: 
	- [e.g. "Trust vs deception theme"] 
	- [...]
- Environmental: 
	- [e.g. "Tavern setting's political tension"]
	- [...]  
- Foreshadowing: 
	- [ ] [e.g. "Mysterious scar mentioned"]
	- [ ] [...]
- Unresolved tensions:
	- [ ] [e.g. "Unspoken attraction between X/Y"] 
	- [ ] [...]

# Continuity Anchors  
- Timeline: 
  - [Duration since start/key events]
  - [...]
- Pending: 
	- [ ] [Unanswered questions/open threads]
	- [ ] [...]
```
